jpskill.com
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creative-writing-craft

小説やエッセイなど、魅力的な物語を構成、表現、推敲する技術を磨き、読者の心に響く作品を生み出すSkill。

📜 元の英語説明(参考)

Craft compelling fiction and creative nonfiction with attention to structure, voice, prose style, and revision. Supports short stories, novel chapters, essays, and hybrid forms. Triggers on creative writing, fiction writing, story craft, prose style, or literary technique requests.

🇯🇵 日本人クリエイター向け解説

一言でいうと

小説やエッセイなど、魅力的な物語を構成、表現、推敲する技術を磨き、読者の心に響く作品を生み出すSkill。

※ jpskill.com 編集部が日本のビジネス現場向けに補足した解説です。Skill本体の挙動とは独立した参考情報です。

⚠️ ダウンロード・利用は自己責任でお願いします。当サイトは内容・動作・安全性について責任を負いません。

🎯 このSkillでできること

下記の説明文を読むと、このSkillがあなたに何をしてくれるかが分かります。Claudeにこの分野の依頼をすると、自動で発動します。

📦 インストール方法 (3ステップ)

  1. 1. 上の「ダウンロード」ボタンを押して .skill ファイルを取得
  2. 2. ファイル名の拡張子を .skill から .zip に変えて展開(macは自動展開可)
  3. 3. 展開してできたフォルダを、ホームフォルダの .claude/skills/ に置く
    • · macOS / Linux: ~/.claude/skills/
    • · Windows: %USERPROFILE%\.claude\skills\

Claude Code を再起動すれば完了。「このSkillを使って…」と話しかけなくても、関連する依頼で自動的に呼び出されます。

詳しい使い方ガイドを見る →
最終更新
2026-05-17
取得日時
2026-05-17
同梱ファイル
1

📖 Skill本文(日本語訳)

※ 原文(英語/中国語)を Gemini で日本語化したものです。Claude 自身は原文を読みます。誤訳がある場合は原文をご確認ください。

クリエイティブライティングの技術

アイデアを魅力的な散文に変えましょう。

物語の構成

三幕構成

ACT I (25%)     │  ACT II (50%)              │  ACT III (25%)
Setup           │  Confrontation             │  Resolution
────────────────┼────────────────────────────┼─────────────────
Hook            │  Rising Action             │  Climax
Inciting Event  │  Midpoint Shift            │  Falling Action
First Plot Point│  Second Plot Point         │  Resolution

シーン構成

Goal → Conflict → Disaster → Reaction → Dilemma → Decision

各シーンには以下が必要です。

  • 明確な目標を持つPOV character
  • 目標を妨げるObstacle
  • 失敗した場合のStakes
  • Outcome(通常は望んだものではない)

ストーリービート

Beat Percentage Function
Opening Image 0-1% 世界観/トーンを確立する
Theme Stated ~5% 意味をほのめかす
Setup 1-10% 日常の世界
Catalyst ~10% 発端となる出来事
Debate 10-20% ためらい
Break into Two ~25% 旅へのコミットメント
B Story ~30% サブプロット、しばしばテーマ的
Fun and Games 30-50% プロミスの実現
Midpoint ~50% 偽りの勝利/敗北、危機が高まる
Bad Guys Close In 50-75% プレッシャーの増大
All Is Lost ~75% 最低点
Dark Night of Soul 75-80% 絶望
Break into Three ~80% 新しい計画/啓示
Finale 80-99% クライマックス、解決
Final Image 99-100% オープニングを反響させ、変化を示す

キャラクター開発

キャラクターの次元

Layer Question Example
Surface 何を見せているか? 自信がある、面白い
Behavior 何をしているか? 見知らぬ人を助ける、電話を避ける
Motive 何を望んでいるか? 成功、承認
Need 実際に何を必要としているか? 自己受容
Ghost どんな傷が彼らを駆り立てるか? 子供の頃に捨てられた

キャラクターアークのパターン

Lie they believe → Want (conscious goal) → Need (unconscious)
     ↓                    ↓                      ↓
Truth they learn ← Confrontation ← Cost of lie

ボイスの開発

明確なキャラクターボイスを開発するには、以下を変化させます。

  • 文の長さと複雑さ
  • 語彙レベルと具体性
  • 話し方(断片、長文)
  • 彼らが気づく/言及するトピック
  • 彼らが省略する、または避けること
  • メタファーの領域(何を何に例えるか?)

視点(Point of View)

一人称

I walked into the room and immediately regretted it.

長所: 親密さ、声、信頼できない語り手の可能性 短所: 限られた視点、「I」の繰り返しによる疲労

三人称限定

She walked into the room and immediately regretted it.

長所: 柔軟性、「I」なしでの親密さ 短所: ヘッドホッピングに陥る可能性がある

三人称全知

Sarah walked into the room, unaware that three people 
were already watching her from the shadows.

長所: 神の視点、皮肉 短所: 距離感、習得が難しい

二人称

You walk into the room. You immediately regret it.

長所: 即時性、珍しさ 短所: ギミックに感じられる、読者の抵抗

POVのルール

  1. 各シーンで一つの頭にとどまる(限定の場合)
  2. POVキャラクターが知覚するものだけを示す
  3. 彼らの心理を通してフィルタリングする
  4. ストーリーのニーズに合わせてPOVを調整する

散文スタイル

文の技巧

長さを変える:

Short sentences punch. They create urgency. Impact.

But longer sentences, with their flowing clauses and 
subordinate phrases, can lull the reader into a rhythm, 
carrying them forward on a wave of prose that builds 
and builds until—

副詞よりも強い動詞:

❌ She walked quickly across the room.
✅ She darted across the room.
✅ She bolted across the room.

抽象的よりも具体的:

❌ He felt sad.
✅ His chest ached. He couldn't swallow.

Show vs Tell

Telling(役割があります):

She was angry.

Showing:

Her jaw tightened. She set down her fork—carefully, 
deliberately—and folded her hands in her lap.

Tellingを使う時:

  • 移行
  • 重要でない情報
  • 遅い期間のペース調整
  • 激しいシーン後の感情の要約

会話

サブテキスト: キャラクターはめったに本心を言いません。

"Nice weather," she said.      (Text)
[I don't want to talk about it] (Subtext)

帰属:

✅ "I'm leaving," she said.
✅ "I'm leaving." She grabbed her coat.
⚠️ "I'm leaving," she exclaimed angrily.

"Said"は目に見えません。使いましょう。

タグよりもビート:

"I'm leaving." She grabbed her coat. "Don't wait up."

描写

感覚的な記述

Sense Often Used Underused
Sight 非常に一般的 -
Sound 一般的 -
Touch 珍しい 温度、質感
Smell 記憶の引き金
Taste 雰囲気

感覚を重ねる:

The bar smelled like spilled beer and regret. Neon 
buzzed overhead, painting everyone the same shade of 
desperate pink. Someone fed the jukebox, and Patsy 
Cline started breaking hearts again.

意味のある詳細

二重の役割を果たす詳細を選びましょう。

❌ The room had a desk, a chair, and a filing cabinet.
   [在庫リスト]

✅ Dust furred the family photos on his desk—all 
   turned to face the wall.
   [キャラクターの啓示 + 雰囲気]

推敲のフレームワーク

推敲のレベル

Level Focus Questions
Structural ストーリーの構成 プロットは機能しているか?シーンは正しい順序か?
Scene 個々のシーン 各シーンに葛藤はあるか?目的はあるか?
Paragraph 流れとペース 移行はスムーズか?リズムは変化に富んでいるか?
Sentence 散文の質 動詞は強いか?文は変化に富んでいるか?
Word 精密さ 適切な単語か?不要な単語はないか?

推敲のパス

パス1: ストーリー

  • 冒頭は引き込まれるか?
  • 結末は納得できるか?
  • 中盤はだれていないか?
  • 危機は明確か?

パス2: キャラクター

  • 個性的な声か?
  • 動機は一貫しているか?
  • アークは完了しているか?
  • 関係性は明確か?

パス3: シーン

  • 各シーンにはp
📜 原文 SKILL.md(Claudeが読む英語/中国語)を展開

Creative Writing Craft

Transform ideas into compelling prose.

Story Architecture

Three-Act Structure

ACT I (25%)     │  ACT II (50%)              │  ACT III (25%)
Setup           │  Confrontation             │  Resolution
────────────────┼────────────────────────────┼─────────────────
Hook            │  Rising Action             │  Climax
Inciting Event  │  Midpoint Shift            │  Falling Action
First Plot Point│  Second Plot Point         │  Resolution

Scene Structure

Goal → Conflict → Disaster → Reaction → Dilemma → Decision

Each scene should have:

  • POV character with a clear goal
  • Obstacle preventing the goal
  • Stakes if they fail
  • Outcome (usually not what they wanted)

Story Beats

Beat Percentage Function
Opening Image 0-1% Establish world/tone
Theme Stated ~5% Hint at meaning
Setup 1-10% Ordinary world
Catalyst ~10% Inciting incident
Debate 10-20% Hesitation
Break into Two ~25% Commits to journey
B Story ~30% Subplot, often thematic
Fun and Games 30-50% Promise of premise
Midpoint ~50% False victory/defeat, stakes rise
Bad Guys Close In 50-75% Increasing pressure
All Is Lost ~75% Lowest point
Dark Night of Soul 75-80% Despair
Break into Three ~80% New plan/revelation
Finale 80-99% Climax, resolution
Final Image 99-100% Echo opening, show change

Character Development

Character Dimensions

Layer Question Example
Surface What do they show? Confident, funny
Behavior What do they do? Helps strangers, avoids calls
Motive What do they want? Success, approval
Need What do they actually need? Self-acceptance
Ghost What wound drives them? Abandoned as child

Character Arc Pattern

Lie they believe → Want (conscious goal) → Need (unconscious)
     ↓                    ↓                      ↓
Truth they learn ← Confrontation ← Cost of lie

Voice Development

To develop distinct character voice, vary:

  • Sentence length and complexity
  • Vocabulary level and specificity
  • Speech patterns (fragments, run-ons)
  • Topics they notice/mention
  • What they omit or avoid
  • Metaphor domains (what do they compare things to?)

Point of View

First Person

I walked into the room and immediately regretted it.

Pros: Intimacy, voice, unreliable narrator potential Cons: Limited perspective, "I" fatigue

Third Person Limited

She walked into the room and immediately regretted it.

Pros: Flexibility, intimacy without "I" Cons: Can drift into head-hopping

Third Person Omniscient

Sarah walked into the room, unaware that three people 
were already watching her from the shadows.

Pros: God's-eye view, irony Cons: Distance, harder to master

Second Person

You walk into the room. You immediately regret it.

Pros: Immediacy, unusual Cons: Can feel gimmicky, reader resistance

POV Rules

  1. Stay in one head per scene (for limited)
  2. Only show what POV character perceives
  3. Filter through their psychology
  4. Match POV to story needs

Prose Style

Sentence Craft

Vary length:

Short sentences punch. They create urgency. Impact.

But longer sentences, with their flowing clauses and 
subordinate phrases, can lull the reader into a rhythm, 
carrying them forward on a wave of prose that builds 
and builds until—

Strong verbs over adverbs:

❌ She walked quickly across the room.
✅ She darted across the room.
✅ She bolted across the room.

Concrete over abstract:

❌ He felt sad.
✅ His chest ached. He couldn't swallow.

Show vs Tell

Telling (has its place):

She was angry.

Showing:

Her jaw tightened. She set down her fork—carefully, 
deliberately—and folded her hands in her lap.

When to tell:

  • Transitions
  • Unimportant information
  • Pacing through slow periods
  • Emotional summary after intense scene

Dialogue

Subtext: Characters rarely say what they mean.

"Nice weather," she said.      (Text)
[I don't want to talk about it] (Subtext)

Attribution:

✅ "I'm leaving," she said.
✅ "I'm leaving." She grabbed her coat.
⚠️ "I'm leaving," she exclaimed angrily.

"Said" is invisible. Use it.

Beats over tags:

"I'm leaving." She grabbed her coat. "Don't wait up."

Description

Sensory Writing

Sense Often Used Underused
Sight Very common -
Sound Common -
Touch Uncommon Temperature, texture
Smell Rare Memory trigger
Taste Rare Atmosphere

Layer senses:

The bar smelled like spilled beer and regret. Neon 
buzzed overhead, painting everyone the same shade of 
desperate pink. Someone fed the jukebox, and Patsy 
Cline started breaking hearts again.

Meaningful Detail

Choose details that do double duty:

❌ The room had a desk, a chair, and a filing cabinet.
   [Inventory]

✅ Dust furred the family photos on his desk—all 
   turned to face the wall.
   [Character revelation + atmosphere]

Revision Framework

Levels of Revision

Level Focus Questions
Structural Story architecture Does the plot work? Are scenes in right order?
Scene Individual scenes Does each scene have conflict? Purpose?
Paragraph Flow and pacing Transitions smooth? Rhythm varied?
Sentence Prose quality Verbs strong? Sentences varied?
Word Precision Right word? Unnecessary words?

Revision Passes

Pass 1: Story

  • Does the beginning hook?
  • Is the ending earned?
  • Does the middle sag?
  • Are stakes clear?

Pass 2: Character

  • Distinct voices?
  • Consistent motivation?
  • Arc completed?
  • Relationships clear?

Pass 3: Scene

  • Each scene has purpose?
  • Conflict present?
  • Sensory grounding?
  • POV consistent?

Pass 4: Line

  • Cut filler words (just, really, very)
  • Strengthen verbs
  • Vary sentence structure
  • Check dialogue tags

Pass 5: Polish

  • Read aloud
  • Check spelling/grammar
  • Format consistency
  • Final typo sweep

Common Problems

Pacing Issues

Symptom Cause Fix
Drags Too much description Cut, add conflict
Rushed Not enough scene Slow down, add beats
Confusing Time jumps Add transitions
Boring No stakes Raise consequences

Dialogue Issues

Problem Example Fix
On-the-nose "I'm angry at you!" Subtext
Talking heads Dialogue without action Add beats
Info dump Explaining plot Conflict over info
Same voice All characters same Differentiate

Description Issues

Problem Fix
Purple prose Simplify, cut adjectives
No setting Ground in physical space
Floating heads Add action, gesture
Info dump Distribute, dramatize

Forms

Short Story

  • 1,000-7,500 words typical
  • Single effect/impression
  • Limited scope
  • Often one POV

Flash Fiction

  • Under 1,000 words
  • Implication over exposition
  • Often twist or resonance
  • Every word counts

Novel Chapter

  • 2,000-5,000 words typical
  • Mini-arc or cliffhanger
  • Advances plot AND character
  • Varies with genre

Personal Essay

  • First person reflection
  • Particular to universal
  • Scene + reflection
  • "So what?" answered

References

  • references/story-structures.md - Alternative structures
  • references/genre-conventions.md - Genre expectations
  • references/revision-checklist.md - Detailed checklist